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41. Heavy Webber Drones SW-900's need a buff! - in Ships and Modules [original thread]
The webber drones aren't fast enough to catch anything nano'd unfortunately. 6km/s vagas see to it that these are pretty useless.
- by Miranda Ceres - at 2008.04.29 09:10:00
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42. Blaster Hyperion - in Ships and Modules [original thread]
What's the way to go with this? Dual rep? Gank? Does it outperform the blasterthron - or is the extra gun pointless because your hits are hitting as well (lack of tracking bonus)... ?
- by Miranda Ceres - at 2008.04.10 15:41:00
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43. Em/Exp resistance nerf? - in Ships and Modules [original thread]
Originally by: Rhodsie I just came back to the game after about a month of not playing and noticed in the last patch that em armor and exp shield resists were lowered by 10%. I normally fly an ishtar so now my base resist for em is 60%. I ...
- by Miranda Ceres - at 2008.03.19 15:38:00
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44. Deimos Boost? - in Ships and Modules [original thread]
Give it an extra turret hardpoint instead of the utility high slot.
- by Miranda Ceres - at 2008.03.19 15:37:00
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45. Poker in Ambulation? - in EVE General Discussion [original thread]
I think I will make "The Price is Right"
- by Miranda Ceres - at 2008.03.18 10:03:00
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46. Rocket Crow - The Kublinator (For the wealthy pilot only) - in Ships and Modules [original thread]
Overloaded faction web plus gang bonuses easily sees 23km range. An inty trying to maintain an orbit of 18km and webbed will get one-volleyed by a blasterthron.
- by Miranda Ceres - at 2008.03.11 17:28:00
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47. Highest DPS Of Any Bs Class Vessel.... - in Ships and Modules [original thread]
Gank Dominix can hit 1400dps Megathron 1400dps Hyperion 1500dps Without implants, of course.
- by Miranda Ceres - at 2008.03.05 12:26:00
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48. Vexor PVP Setup - in Ships and Modules [original thread]
Sorry, typo. Get rid of the third overdrive. :)
- by Miranda Ceres - at 2008.03.04 16:49:00
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49. Vexor PVP Setup - in Ships and Modules [original thread]
Edited by: Miranda Ceres on 04/03/2008 15:22:10 Fit it out like a cheap Ishtar if you can. lows 3 overdrives 1 nanofiber internal structure 1 damage control mids 10mn mwd 20km disruptor or drone navigation computer (warrior IIs doing 7.5km/s...
- by Miranda Ceres - at 2008.03.04 15:19:00
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50. Blasterthron - in Ships and Modules [original thread]
Edited by: Miranda Ceres on 04/03/2008 15:01:38 2 x Neutron Blaster II 5 x Ion Blaster II (Caldari Navy Antimatter L) 1 x Large 'Solace' Remote Armor Repairer 1 x True Sansha Stasis Web 1 x Faint Warp Prohibitor 1 x Heavy Electrochemical Cap...
- by Miranda Ceres - at 2008.03.04 15:01:00
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51. Best HIC? - in Ships and Modules [original thread]
Originally by: Perfect Diamond Edited by: Perfect Diamond on 27/02/2008 21:32:26 For NULL sec 1) Broadsword great regen and good buffer 2) Onyx good regen and good buffer 3) Devoter - cap dependent 4) Phobos - cap dependent For low a...
- by Miranda Ceres - at 2008.02.27 22:20:00
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52. Gallente Battleship Comparison - in Ships and Modules [original thread]
Originally by: goodby4u Domi-versatility,can do tankngank/neutntank/neutntanknewar though is rather weak in the gank part. Dominix fitted for gank is one of the most damaging ships in the game...
- by Miranda Ceres - at 2008.02.27 21:48:00
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53. Best Specilised Anti-Intercepter Gate Camper at 50km erso? - in Ships and Modules [original thread]
Originally by: Sinnbad Mayhem If you have the funds = Sensor boosted Huginn with T2 Scram Web, Scram, *pop*, loot. Rinse. Repeat. Please don't web before scram. kthxbye. x
- by Miranda Ceres - at 2008.02.27 11:57:00
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54. The Perfect Myrmidon - in Ships and Modules [original thread]
Originally by: Kusha'an Edited by: Kusha''an on 26/02/2008 12:51:14 You don't need 2 MAR IIs for level 3 missions. Besides, you cannot permarun them. Yes, you can perma-run then.
- by Miranda Ceres - at 2008.02.26 13:02:00
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55. Deimos change: WTF? - in Ships and Modules [original thread]
6/3/6 with an extra turret hardpoint pls x
- by Miranda Ceres - at 2008.02.26 11:52:00
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56. The Lure of Nano...... - in Ships and Modules [original thread]
Faction web + gang bonuses + overloading leads to 23km+ webs on normal ships... can really surprise a nanoship when you neut and web from that range...
- by Miranda Ceres - at 2008.02.26 11:08:00
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57. The Perfect Myrmidon - in Ships and Modules [original thread]
5 x 650mm artillery (tech II preferably, but best named if not possible) 1 x salvager 3 x cap recharger II (or best named) 1 x stasis web 1 x 10mn afterburner 2 x medium armor repairer II 3 x specific hardeners 1 x cap relay II (or best named) ...
- by Miranda Ceres - at 2008.02.26 11:05:00
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58. Justice. - in EVE General Discussion [original thread]
Originally by: Chribba Solution, introduce a way to sell your killrights to another party (eg Item Exchange or auction). Sure it won't do much to the one gotten killed but as you said - the pilot will probably not go hunt, so by selling it...
- by Miranda Ceres - at 2008.02.25 15:04:00
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59. Jita Fubar - in EVE General Discussion [original thread]
Authorities should levy significantly higher taxes for trading in 1.0 systems... It's the price you should have to pay for Concord security. Elswhere, 0.5 systems should be cheap. And low sec shouldn't attract tax at all. :)
- by Miranda Ceres - at 2008.02.25 14:04:00
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60. 0.0 Dominix Ratter - in Ships and Modules [original thread]
4 x 720mm named artillery 1 x heavy nos 1 x salvage or something 4 x capacitor recharger II 1 x 100mn afterburner 3 x active tech II hardeners - 1 kin, 1 therm, 1 exp 2 x LARII 2 x capacitor power relay II
- by Miranda Ceres - at 2008.02.25 13:13:00
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